![]() Why just add a few more flight controls (such free speed control) and maybe something help you turn in a circle a bit quicker, more power ups, and longer levels with alternative routes. ![]() Given the improvements 64 made over the original, I have no idea how Nintendo have continued to get it wrong In respect of the sequels. Would also be nice to have the option to play through all 15 stages at once but its not a deal breaker. In terms of negatives, expert mode can be frustrating as one collision costs you a wing and your power ups, and during my play-through my allies on all range mode crashed into me repeatedly. I have to say the blue marine isnt that bad, mainly due to the stage being fairly short and I think it was the right call to limit the amount the amount of land master stages (only 2 in the game, 1 per play through.) I also feel that I underrated the soundtrack, yes Starfox on SNES had a memorable ost but I think this more than holds it own, with Zoness being a particular favourite of mine. The game excels in the arwing stages with some offering different routes to take and various little secrets. The game is slightly tougher than I remembered, especially coupled with trying to get medals on every level on normal and expert mode. Although the default configuration in handheld mode is a bit weird, a few flights in training mode sorted me out. IMO the game still looks great, feels smooth at 30fps and 24 years later still plays great. Wouldve like to purchase outright but oh well, at least I can finally play the game at 60hz. ![]() I must have not played this game in approx 20 years but was happy to see it was part of the first wave of NSO N64 titles. When I had a N64 as a young fox, this was the 2nd game I purchased for the system (after OoT) which was packaged with the rumble pack in Europe.
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